#ifndef BRADGEEAGLE_H
#define BRADGEEAGLE_H

#include "GameObject.h"

class BradgeEagle
	: public GameObject
{

private:


public:
	BradgeEagle();
	BradgeEagle(int id, float posX, float posY, int width, int height);
	~BradgeEagle();

	void init();
	void update(float time);
	void setAnimation();
	void setRectCollsion();
	void draw();
	void destroy();

	GameObID getGameObID(){ return OB_BRADGEEAGLE; }

};

#endif